Moderator: AstroBee
used only sii-ha-oiii frames,AstroBee wrote: Tue Apr 02, 2024 1:18 am Nice go at it Rob. I would love to see folks give more details on the steps they took. Was this every file or did you use narrowband stars?
I'm going to wait till the end of the month to share my version because I processed it quite a while back and was not keeping track of the steps I took.
Greg ~
yes the new upload for the sii.tif works
Thats really good Graeme. the stars have come out really well.Graeme1858 wrote: Tue Apr 02, 2024 10:57 pm Here's my go at LRGB using the Ha for the Luminance using the .xisf files.
4 x ABE Function degree 2
4 x EZ Denoise - TGV Denoise + Multiscale Median Transform (20 minutes each, I did some Arduino stuff while I was waiting)
4 x EZ Soft Stretch
LRGB Combination (using Ha for L)
Starnet2
Starless image - Curves - S Curve, Saturation
Star mask - Curves - Star reduction curve, Saturation
Pixel math
SCNR
Final Curves tweak
Save as .xisf
Save as .jpg
Opened in IrfanView - Resampled to 1920 x 1080
IC1795, The Fishhead Nebula.jpg
Cheers Greg, Good data, I'll have to have another go with the NB files.
Graeme
Thats excellent. The colours look great. I've never really been able to get on with Foraxx - I need to try again.starfield wrote: Wed Apr 03, 2024 12:54 am What a great data set, Greg. This is going to be fun to play with. First up I thought I'd try something different and go with the FORAX palete. Went for a high contrast look with this. Ended up with this:
Forax@0.33x.jpg
SHO Processing:
On each SHO master:
BlurX Correct Only
DBE
BlurX Sharpen Stars and Nebulosity.
Light NoiseX
StarXterminator
Histogram Midtone Stretch on each channel
Combine in Forax Script Utility
Unsharp Mask
Lite NoiseXTerminator (not much noise here)
Curve tweak for contrast.
RGB
BlurX Correct Stars
DBE
Midtone stretch to get good stars.
Remove stars using Screen Stars Script
Combine Stars and Starless using Bill Blanshen NB combination script
Contrast tweak in curves. Export to Photoshop
In Photoshop:
Contrast adjustments in Camera Raw
Adjust color hues and individual saturation in Camera Raw
Forax is fairly new to me. Sometimes I find things turn out a bit too orange for my taste, but here it turned more of a dark rust color. For next go round I'm tempted to try using the narrowband color mapper script for a sort of H+S, O+H, O blend. I saw Adam Block demonstrate the technique on the Helix Nebula and thought it might be fun to try.Jockinireland wrote: Wed Apr 03, 2024 7:05 amThats excellent. The colours look great. I've never really been able to get on with Foraxx - I need to try again.starfield wrote: Wed Apr 03, 2024 12:54 am What a great data set, Greg. This is going to be fun to play with. First up I thought I'd try something different and go with the FORAX palete. Went for a high contrast look with this. Ended up with this:
Forax@0.33x.jpg
SHO Processing:
On each SHO master:
BlurX Correct Only
DBE
BlurX Sharpen Stars and Nebulosity.
Light NoiseX
StarXterminator
Histogram Midtone Stretch on each channel
Combine in Forax Script Utility
Unsharp Mask
Lite NoiseXTerminator (not much noise here)
Curve tweak for contrast.
RGB
BlurX Correct Stars
DBE
Midtone stretch to get good stars.
Remove stars using Screen Stars Script
Combine Stars and Starless using Bill Blanshen NB combination script
Contrast tweak in curves. Export to Photoshop
In Photoshop:
Contrast adjustments in Camera Raw
Adjust color hues and individual saturation in Camera Raw
you don't use deconvolution ? your data seems pretty reasonable any how ie star fwhm , guessing you don't have large jet streams overhead and deconvolution isn't much neededJockinireland wrote: Wed Apr 03, 2024 8:40 pm This was, yet again, fantastic data - thanks for sharing Greg.
I decided on SHO with RGB stars and started with the XISF files. I know that green in SHO is a bit out of fashion but I like it as it is more remiscent of the original Hubble images - think pillars of creation. Although I have toned the green down quite a bit.
I'm linking to the image in my non-public AB (click the thumbnail) because it really deserves to be seen at decent resolution -even on AB its downsized quite abit.
Starting with the SHO images
GraXpert on each
Channels Combined as SHO
BluXterminator (correct only)
SPCC
BlurXterminator
StarXterminator
On starless
Blanshans HTStretch unlinked
GHS to brighten and contrast (Mode RGB)
MLT Sharpen
3 iterations of LHE (amount 0.150, Kernal rad's of 26, 126 and 200)
Noisexterminator
Took to Photoshop to balance backgroung, tweak colours in CameraRaw and did a selective high pass sharpen to make some of the structures pop
Back to PI
On RGB
Graxpert on each
Channel combination
BlurXterminator
SPCC
Gentle HT stretch (just enough to show stars
removed stars using Blanshans ScreenStars
On stars
GHS stretch (mode colour)
Combined RGBStars with starless SHO using Blanshans ScreenStars
back to PS to resize
I have left the stars more prominent than I usually do because I thought the colours were good and the starfield at top left adds interest to an otherwise sparse area.
This was great fun and I am pretty happy with the final image
Sadly it's not my data, it's Greg's and he's out in Nevada so pretty good skys I think. Here in ireland my sy is reasonably dark B4 but awful in every other way.yobbo89 wrote: Fri Apr 05, 2024 1:39 pmyou don't use deconvolution ? your data seems pretty reasonable any how ie star fwhm , guessing you don't have large jet streams overhead and deconvolution isn't much neededJockinireland wrote: Wed Apr 03, 2024 8:40 pm This was, yet again, fantastic data - thanks for sharing Greg.
I decided on SHO with RGB stars and started with the XISF files. I know that green in SHO is a bit out of fashion but I like it as it is more remiscent of the original Hubble images - think pillars of creation. Although I have toned the green down quite a bit.
I'm linking to the image in my non-public AB (click the thumbnail) because it really deserves to be seen at decent resolution -even on AB its downsized quite abit.
Starting with the SHO images
GraXpert on each
Channels Combined as SHO
BluXterminator (correct only)
SPCC
BlurXterminator
StarXterminator
On starless
Blanshans HTStretch unlinked
GHS to brighten and contrast (Mode RGB)
MLT Sharpen
3 iterations of LHE (amount 0.150, Kernal rad's of 26, 126 and 200)
Noisexterminator
Took to Photoshop to balance backgroung, tweak colours in CameraRaw and did a selective high pass sharpen to make some of the structures pop
Back to PI
On RGB
Graxpert on each
Channel combination
BlurXterminator
SPCC
Gentle HT stretch (just enough to show stars
removed stars using Blanshans ScreenStars
On stars
GHS stretch (mode colour)
Combined RGBStars with starless SHO using Blanshans ScreenStars
back to PS to resize
I have left the stars more prominent than I usually do because I thought the colours were good and the starfield at top left adds interest to an otherwise sparse area.
This was great fun and I am pretty happy with the final image